Cyberpunk 2077 2.31: Parque del Mar - opóźnienie
| DX 12, 1920x1080, DLSS SR Transformer Q + RR, RT max., ust. max. |
|
ASUS GeForce RTX 4080 ROG STRIX O16G GAMING |
34,3
AD103 @ 2625/1400 MHz | Reflex włączony
|
|
GIGABYTE GeForce RTX 5070 Ti GAMING OC 16G |
35,4
GB203 @ 2588/1750 MHz | Reflex włączony
|
|
ASUS GeForce RTX 4080 ROG STRIX O16G GAMING |
40,1
AD103 @ 2625/1400 MHz | FG x2
|
|
ASUS GeForce RTX 4080 ROG STRIX O16G GAMING |
41,1
AD103 @ 2625/1400 MHz | MFG x4
|
|
GIGABYTE GeForce RTX 5070 Ti GAMING OC 16G |
41,1
GB203 @ 2588/1750 MHz | FG x2
|
|
GIGABYTE GeForce RTX 5070 Ti GAMING OC 16G |
42,3
GB203 @ 2588/1750 MHz | MFG x4
|
|
ASUS GeForce RTX 4080 ROG STRIX O16G GAMING |
44,5
AD103 @ 2625/1400 MHz | MFG x6
|
|
GIGABYTE GeForce RTX 5070 Ti GAMING OC 16G |
45,1
GB203 @ 2588/1750 MHz | MFG x6
|
|
GIGABYTE GeForce RTX 5070 Ti GAMING OC 16G |
46,8
GB203 @ 2588/1750 MHz
|
|
ASUS GeForce RTX 4080 ROG STRIX O16G GAMING |
47,0
AD103 @ 2625/1400 MHz
|
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