Cyberpunk 2077 2.31: Parque del Mar - opóźnienie
| DX 12, 2560x1440, DLSS SR Transformer Q + RR, RT max., ust. max. |
|
GIGABYTE GeForce RTX 5070 Ti GAMING OC 16G |
39,6
GB203 @ 2588/1750 MHz | Reflex włączony
|
|
ASUS GeForce RTX 4080 ROG STRIX O16G GAMING |
41,4
AD103 @ 2625/1400 MHz | Reflex włączony
|
|
ASUS GeForce RTX 4080 ROG STRIX O16G GAMING |
49,4
AD103 @ 2625/1400 MHz | FG x2
|
|
GIGABYTE GeForce RTX 5070 Ti GAMING OC 16G |
51,6
GB203 @ 2588/1750 MHz | FG x2
|
|
ASUS GeForce RTX 4080 ROG STRIX O16G GAMING |
51,8
AD103 @ 2625/1400 MHz | MFG x4
|
|
ASUS GeForce RTX 4080 ROG STRIX O16G GAMING |
53,8
AD103 @ 2625/1400 MHz | MFG x6
|
|
GIGABYTE GeForce RTX 5070 Ti GAMING OC 16G |
55,1
GB203 @ 2588/1750 MHz | MFG x4
|
|
GIGABYTE GeForce RTX 5070 Ti GAMING OC 16G |
56,3
GB203 @ 2588/1750 MHz | MFG x6
|
|
ASUS GeForce RTX 4080 ROG STRIX O16G GAMING |
63,6
AD103 @ 2625/1400 MHz
|
|
GIGABYTE GeForce RTX 5070 Ti GAMING OC 16G |
68,4
GB203 @ 2588/1750 MHz
|
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| [ms] - mniej = lepiej |
