Cyberpunk 2077 2.31: Parque del Mar - opóźnienie
| DX 12, 3840x2160, DLSS SR Transformer Q + RR, RT max., ust. max. |
|
ASUS GeForce RTX 4080 ROG STRIX O16G GAMING |
63,7
AD103 @ 2625/1400 MHz | Reflex włączony
|
|
GIGABYTE GeForce RTX 5070 Ti GAMING OC 16G |
68,0
GB203 @ 2588/1750 MHz | Reflex włączony
|
|
ASUS GeForce RTX 4080 ROG STRIX O16G GAMING |
84,4
AD103 @ 2625/1400 MHz | FG x2
|
|
GIGABYTE GeForce RTX 5070 Ti GAMING OC 16G |
85,5
GB203 @ 2588/1750 MHz | FG x2
|
|
ASUS GeForce RTX 4080 ROG STRIX O16G GAMING |
94,1
AD103 @ 2625/1400 MHz | MFG x4
|
|
GIGABYTE GeForce RTX 5070 Ti GAMING OC 16G |
95,4
GB203 @ 2588/1750 MHz | MFG x4
|
|
GIGABYTE GeForce RTX 5070 Ti GAMING OC 16G |
103,5
GB203 @ 2588/1750 MHz | MFG x6
|
|
ASUS GeForce RTX 4080 ROG STRIX O16G GAMING |
105,5
AD103 @ 2625/1400 MHz | MFG x6
|
|
ASUS GeForce RTX 4080 ROG STRIX O16G GAMING |
121,9
AD103 @ 2625/1400 MHz
|
|
GIGABYTE GeForce RTX 5070 Ti GAMING OC 16G |
129,6
GB203 @ 2588/1750 MHz
|
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| [ms] - mniej = lepiej |
