Watch Dogs 2: Oakland (Restauracja Quinkie's)
DX 11, 2560x1440, SMAA T2x, HBAO+, ust. max.
 min   
 avg
MSI GeForce RTX 2080 Ti
DUKE 11G OC
75,0
TU102 @ 1350(1665)/1750 MHz
81,8
Palit GeForce RTX
2080 Ti Dual
72,0
TU102 @ 1350(1545)/1750 MHz
78,2
KFA2 GeForce GTX
1080 Ti EXOC
63,0
GP102 @ 1531(1645)/1376 MHz
68,9
ZOTAC GeForce RTX 2080
GAMING AMP Extreme
61,0
TU104 @ 1515(1905)/1800 MHz
66,3
ZOTAC GeForce RTX 2080
GAMING AMP
60,0
TU104 @ 1515(1830)/1750 MHz
65,6
KFA2 GeForce RTX 2070
EX (1-Click OC)
50,0
TU106 @ 1455(1665)/1750 MHz
55,6
GIGABYTE AORUS GeForce
GTX 1080 Xtreme Edition 8G
49,0
GP104 @ 1759(1898)/1276 MHz
54,2
MSI GeForce RTX 2070
ARMOR 8G
49,0
TU106 @ 1410(1620)/1750 MHz
54,1
GIGABYTE GeForce RTX 2060
GAMING OC PRO 6G
40,0
TU106 @ 1365(1830)/1750 MHz
44,4
NVIDIA GeForce RTX 2060
Founders Edition
39,0
TU106 @ 1365(1680)/1750 MHz
43,5
ZOTAC GeForce GTX 1070
AMP Edition
38,0
GP104 @ 1607(1797)/2002 MHz
42,6
ASUS Radeon RX Vega 56
ROG STRIX O8G GAMING
38,0
Vega 10 @ 1590/800 MHz
41,2
ASUS GeForce GTX 1660 Ti
ROG STRIX O6G GAMING
32,0
TU116 @ 1500(1860)/1500 MHz
35,4
MSI GeForce GTX 1660 Ti
GAMING X 6G
32,0
TU116 @ 1500(1875)/1500 MHz
35,2
ZOTAC GeForce GTX 1060
AMP Edition 6GB GDDR5X
29,0
GP104 @ 1607(1835)/1251 MHz
32,8
SAPPHIRE Radeon RX 590
NITRO+ Special Edition
28,0
Polaris 30 @ 1560/2100 MHz
31,4
ASUS GeForce GTX 1060
DUAL O3G (3 GB)
27,0
GP106 @ 1569(1785)/2002 MHz
29,9
GIGABYTE GeForce GTX 1660
GAMING OC 6G
26,0
TU116 @ 1530(1860)/2001 MHz
29,5
SAPPHIRE NITRO+
Radeon RX 580 (4 GB)
26,0
Polaris 20 XT @ 1411/1750 MHz
28,9
ASUS GeForce GTX 1660
PHOENIX O6G
25,0
TU116 @ 1530(1800)/2001 MHz
28,8
ASUS Radeon RX 580
ROG STRIX O8G GAMING
26,0
Polaris 20 XT @ 1360/2000 MHz
28,7
GIGABYTE Radeon RX 570
AORUS 4G (4 GB)
23,0
Polaris 20 XL @ 1280/1750 MHz
26,1
ASUS GeForce GTX 1650
ROG STRIX O4G GAMING
19,0
TU117 @ 1485(1830)/2001 MHz
20,8
GIGABYTE GeForce GTX 1650
GAMING OC 4G
19,0
TU117 @ 1485(1815)/2001 MHz
20,7
MSI GeForce GTX
1050 Ti 4G OC
17,0
GP107 @ 1342(1455)/1752 MHz
18,7
0
10
20
30
40
50
60
70
80
90
[liczba kl./s] - więcej = lepiej